<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Load and Use Textures</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <div id="info-text">(scene restarts every 5 seconds)</div>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        preload() {}

        init() {
          this.accessThirdDimension({ antialias: true })
          this.third.load.preload('grass', '/assets/img/grass.jpg')
        }

        create() {
          this.third.warpSpeed('light', 'camera', 'sky', 'orbitControls')
          this.third.camera.position.set(20, 20, 40)
          this.third.camera.lookAt(0, 0, 0)

          // add a simple box
          this.third.add.box({ y: 2 })

          // get the texture and add the ground

          this.third.load.texture('grass').then(grass => {
            grass.wrapS = grass.wrapT = 1000 // RepeatWrapping
            grass.offset.set(0, 0)
            grass.repeat.set(2, 2)

            // BUG: To add shadows to your ground, set transparent = true
            this.third.physics.add.ground({ width: 20, height: 20, y: 0 }, { phong: { map: grass, transparent: true } })
          })

          setTimeout(() => {
            this.scene.restart()
          }, 5000)
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
